Sunday, November 28, 2010

Underwater Robots on Course to the Deep Sea

Robots do not have to breathe. For this reason they can dive longer than any human. Equipped with the necessary sensor technology they inspect docks or venture down to the ocean fl oor to search for raw materials. At present, researchers are developing a model which will carry out routine tasks independently, without help from humans.

n the meantime, there are AUVs (autonomous underwater vehicles) which collect data independently or take samples before they return to the starting points. "For the time being, the technology is too expensive to carry out routine work, such as inspections of bulkheads, dams or ships' bellies," explains Dr. Thomas Rauschenbach, Director of the Application Center System Technology AST Ilmenau, Germany at the Fraunhofer Institute for Optronics, System Technologies and Image Exploitation IOSB. This may change soon. Together with the researchers at four Fraunhofer Institutes, Rauschenbach's team is presently working on a generation of autonomous underwater robots which will be smaller, more robust and cheaper than the previous models. The AUVs shall be able to find their bearings in clear mountain reservoirs equally well as in turbid harbor water. They will be suitable for work on the floor of the deep sea as well as for inspections of shallow concrete bases that offshore wind power station have been mounted on.
The engineers from Fraunhofer Institute for Optronics, System Technologies and Image Exploitation in Karlsruhe, Germany are working on the "eyes" for underwater robots. Optical perception is based on a special exposure and analysis technology which even permits orientation in turbid water as well. First of all, it determines the distance to the object, and then the camera emits a laser impulse which is reflected by the object, such as a wall. Microseconds before the reflected light flash arrives, the camera opens the aperture and the sensors capture the incident light pulses. At the Ilmenau branch of the Fraunhofer Institute for Optronics, System Technologies and Image Exploitation,
Rauschenbach's team is developing the "brain" of the robot: a control program that keeps the AUV on course in currents such as at a certain distance to the wall that is to be examined. The Fraunhofer Institute for Biomedical Engineering IBMT in St. Ingbert provides the silicone encapsulation for the pressure-tolerant construction of electronic circuits as well as the "ears" of the new robot: ultrasound sensors permit the inspection of objects. Contrary to the previously conventional sonar technology, researchers are now using high-frequency sound waves which are reflected by the obstacles and registered by the sensor. The powerful but lightweight lithium batteries of the Fraunhofer ISIT in Itzehoe that supply the AUV with energy are encapsulated by silicone.
A special energy management system that researchers at the Fraunhofer Institute for Environmental, Safety and Energy Technology UMSICHT in Oberhausen, Germany have developed saves power and ensures that the data are saved in emergencies before the robot runs out of energy and has to surface.
A torpedo-shaped prototype two meters long that is equipped with eyes, ears, a brain, a motor and batteries will go on its maiden voyage this year in a new tank in Ilmenau. The tank is only three meters deep, but "that's enough to test the decisive functions," affirms Dr. Rauschenbach. In autumn 2011, the autonomous diving robot will put to sea for the first time from the research vessel POSEIDON: Several dives up to a depth of 6,000 meters have been planned.

Thursday, July 22, 2010

Learn 3D graphics

3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.



Such images may be for later display or for real-time viewing.
Despite these differences, 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire frame model and 2D computer raster graphics in the final rendered display.
In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques.
3D computer graphics are often referred to as 3D models.
Apart from the rendered graphic, the model is contained within the graphical data file.
However, there are differences.
A 3D model is the mathematical representation of any three-dimensional object (either inanimate or living).
A model is not technically a graphic until it is visually displayed.
Due to 3D printing, 3D models are not confined to virtual space.
A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations..